Then reality settles in.
The biggest hurdle with the NXTWear S isn’t the image quality — it's the fit. These glasses might be marketed as one-size-fits-all, but unless you have the exact face geometry they were modelled on, expect a lot of fiddling. The nose bridges are swappable, sure, but even with the alternative one installed, I found myself adjusting them constantly. The temples creak when flexed, the glasses pinch slightly, and despite all the tweaking, I never quite got the image perfectly aligned. One corner would be blurred, or the edges would fall out of view. I kept chasing that “sweet spot” where it looked clear and centred — and only ever found it briefly.
For anyone who wears prescription glasses, this becomes even more frustrating. TCL includes blank lens inserts so you can get custom prescriptions made, which sounds great — except no local optometrists I spoke to wanted to touch them. TCL partners with Lensology for inserts, but at around $150 AUD (not including postage), it’s just more cash thrown at an already niche product. Without the lenses, I found parts of the screen soft and slightly out of focus, which kills the immersion fast.
And then there’s the “XR” label — which is doing a lot of heavy lifting. There’s nothing extended or augmented about this reality. No cameras, no sensors, no interactivity. These are not AR or MR glasses — they’re just external screens strapped to your face. It's marketing spin, and it shows.
Audio is built into the frames, and it’s serviceable. You get stereo sound piped directly to your ears with minimal bleed, but it’s no replacement for even a budget pair of earbuds. And every now and then, I’d get these weird pops or crackles — not loud, but enough to remind me I was wearing something more prototype than polish.
Heat was another issue. After about 30 minutes, the area around the lenses started to feel warm — not dangerously so, but enough to make you take a break. Eye fatigue crept in too. I could handle short sessions, but any longer and I’d walk away with a dull ache behind my eyes, like I’d been staring at a screen too close (which, to be fair… I had).
It’s frustrating, because there is something genuinely exciting buried in here. The OLED panels TCL used are lovely. The concept of a plug-and-play private screen has real appeal — especially for handheld gaming or travel. But all of that promise gets buried under comfort issues, visual compromises, and the nagging feeling that this tech isn’t quite baked yet.